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Don't fear the graph editor!

Original post

Though it's not exactly straightforward, getting the hang of this thing goes a long way into making animations look polished and accurate, but here are two "subtips"

Not quite right...

There's a bunch of interpolation modes you can use, linear and constant seems useful for emulating frame by frame stuff. exponential is if you wanna make modern-looking stuff where everything swishes by fast and stops slowly

What Blender gives you by default... 1) Press A to select all. 2) Press T to pick and interpolation. 3) Select Linear.

There we go, it matches now

Extrapolation (even if limited) is a thing in blender, say you want to extend movement to fill some new aspect ratio, or you don't feel like tracking an object which moves in a straight motion, just let Blender infer that from the tangent of your keyframes

I could try to fill in this bit of keyframe if I want to expand the res, but it will be imprecise. Let the computer help! Press Shift+E, select Linear Interpolation. Now you have something to base a keyframe on. Remember to set the extrapolation back to Constant afterwards!